![]() ![]() That said, I have a bigger guild with more advanced members with my HMA city, so it was possible for me to get a Royal Albert Hall just from aiding guildmates, and that has really boosted my ability to do the UBQs. ![]() Space is super tight, but if you concentrate on buildings that have multiple purposes, like SSW, or happiness buildings that boost coin and supply production, like the Maypole, you can do more quests per day, I think. In HMA, two Sacred Sky Watches can fulfill the coin quest (25K), while in Colonial, it takes 8 (100K, or maybe 110K, I forget at the moment). You can’t open two RQ slots at the same time, like you can in Colonial, but the quests themselves are much cheaper, relatively as well as literally. So with that disclaimer, I do think HMA is a bit better than CA. I don’t do the full Cosmic Raven Heavy Questing deal, but I have eliminated all goods buildings and have both Chateaux at level 10. This may sound disheartening but it is an incredibly useful GB that can eliminate your need for goods buildings entirely.I am by no stretch of the imagination an expert, but I have two cities (my first and only cities, I should add) in CA and HMA. It will not boost DCs nor the settlement rewards. It will not boost any of the event currencies nor will it boost any of the stage rewards during an event. CF works on Goods, Coins, Supplies, Medals and Diamonds only. BPs, diamonds, goods, and FP give the same quantity regardless of era. This shows the random rewards base amount: coins, supplies and medals base amount change based on eras. That amount would have been 5 with no CF. Story quests can give different amounts than the recurring quests so we'd need to look at your RQ amount of 9 and we can see that it is working. ![]() 5 is the standard goods random reward amount. Razorback typically gives great advice however disconnecting CF won't show a difference, I just tried it.ĭisconnecting CF after you've completed a quest but before you accept the rewards will show it. ![]()
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